Save

‚Tag that wall‘: Augmented Reality-Apps am Beispiel der Street Art zwischen Skripten und Praktiken

In: Sprache und Literatur
Authors:
Katja Glaser
Search for other papers by Katja Glaser in
Current site
Brill
Google Scholar
PubMed
Close
and
Jens Schröter
Search for other papers by Jens Schröter in
Current site
Brill
Google Scholar
PubMed
Close
View More View Less
Download Citation Get Permissions

Access options

Get access to the full article by using one of the access options below.

Institutional Login

Log in with Open Athens, Shibboleth, or your institutional credentials

Login via Institution

Purchase

Buy instant access (PDF download and unlimited online access):

Content Metrics

All Time Past Year Past 30 Days
Abstract Views 169 29 3
Full Text Views 25 3 0
PDF Views & Downloads 16 2 0